Getting Started
Learn how to get up and running with D3kryptions Building Generator.
Workflow Overview

Installation

- Copy the
D3kryptionsBuildingGeneratorfolder into your project'sPluginsdirectory. - Restart Unreal Engine.
- Enable the plugin in Edit > Plugins.
Your First Building

- Create a Building Definition: Create a Building Definition asset. This will be the root of your building.
- Create Building Pieces: Create several Building Piece Definition assets. Assign a Static Mesh to each one (e.g., a wall, a floor, a roof).
- Define Sockets: In your Building Piece assets, define Socket Rules where other pieces can connect.
- Place the Generator: Drag a Building Generator actor into your level.
- Assign the Definition: Select the Generator actor and assign your Building Definition to the
Building Definitionproperty. - Generate: Click the Generate Building button in the actor's details panel.
Advanced Topics & Best Practices
To get the most out of the plugin, we recommend reading these additional guides:
- Asset Preparation: How to model and set up your meshes for the generator.
- Material Palettes: Detailed guide on the dynamic material system.
- Troubleshooting: Solutions for common issues.
- FAQ: Frequently asked questions.
Demo Level
The plugin includes a demo level that showcases various pre-generated buildings using basic assets. This is a great place to see how different scenarios are handled, such as:
- Peasant Houses: Simple, small structures.
- Upper Class: Medium-sized, more detailed buildings.
- Royalty: Large, complex structures with multiple floors and ornate pieces.
You can find the demo level in the plugin's Content folder under Maps/DemoLevel.
Video Tutorials
For a visual guide on how to use the plugin, check out these videos: