FAQ
Frequently Asked Questions about D3kryptions Building Generator.
Does it support Blueprints as building pieces?
Yes. You can assign a Blueprint class instead of a Static Mesh in your Building Piece Definition. However, the generator currently cannot look for sockets inside a Blueprint piece to continue generation. This is planned for a future update.
Can I use this for interior generation?
While the current version is optimized for exteriors, you can use socket rules to place interior walls, furniture, and lights. A dedicated "Interior Generator" tool is on the Roadmap.
How do I share my building with another project?
Buildings are saved as Building Definition and Building Piece Definition data assets. You can migrate these assets to another project using the standard Unreal Engine migration tool.
Can I generate buildings at runtime?
No. The Building Generator Actor has not been designed for runtime generation, only in editor generation.
Does it work with Nanite and Lumen?
Absolutely. Since the generator uses standard Unreal Engine Static Mesh Components and Actors, it fully supports Nanite for high-poly geometry and Lumen for dynamic lighting.
What happens if I change a mesh in the piece definition?
If you update a Building Piece Definition asset, all buildings in the world that use that definition will automatically update (or can be refreshed using the Regenerate button on the actor).