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FAQ

Frequently Asked Questions about D3kryptions Building Generator.

Does it support Blueprints as building pieces?​

Yes. You can assign a Blueprint class instead of a Static Mesh in your Building Piece Definition. However, the generator currently cannot look for sockets inside a Blueprint piece to continue generation. This is planned for a future update.

Can I use this for interior generation?​

While the current version is optimized for exteriors, you can use socket rules to place interior walls, furniture, and lights. A dedicated "Interior Generator" tool is on the Roadmap.

How do I share my building with another project?​

Buildings are saved as Building Definition and Building Piece Definition data assets. You can migrate these assets to another project using the standard Unreal Engine migration tool.

Can I generate buildings at runtime?​

No. The Building Generator Actor has not been designed for runtime generation, only in editor generation.

Does it work with Nanite and Lumen?​

Absolutely. Since the generator uses standard Unreal Engine Static Mesh Components and Actors, it fully supports Nanite for high-poly geometry and Lumen for dynamic lighting.

What happens if I change a mesh in the piece definition?​

If you update a Building Piece Definition asset, all buildings in the world that use that definition will automatically update (or can be refreshed using the Regenerate button on the actor).

Is there a Discord or community for support?​

D3kryption Studios Discord Server